Weapons
Unlocking
Unlocking weapons is as simple as interacting with the Key Totem on the Hub Island. If you have yet to unlock a weapon, spending 3 Keys at it will unlock one weapon.
For Abilities and Melee Weapons, see Abilities and Melee
Weapon Types
There are currently (in V2003) 17 weapons in Crab Champions
Weapons on the left
From nearest to furthest on the Lobby Island
Balanced full auto rifle
- Damage (per projectile): 5
- Shots per second: 12
- Initial spread: 0°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 2.5
- Mag size: 40
- Projectile speed: 200000
- Projectile duration: 0.75
- Projectile explosion radius: 10
- Spread recovery speed: 0.15
- Fire mode: Automatic
- Crosshair type: Cross
- FOV when aiming: 60°
- Spread when aiming: 0°
- Vertical recoil: 3
Powerful short range shotguns
- Weapon is two-clawed
- Damage (per projectile): 6
- Shots per second: 1.2
- Initial spread: 5°
- Max spread: 15°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 4.0
- Mag size: 6
- Projectile speed: 40000
- Projectile duration: 0.15
- Projectile size: 5
- Projectile explosion radius: 10
- Fire mode: Automatic
- Crosshair type: Circle
- Formation type: Medium cluster
- Vertical recoil: 10
- Horizontal recoil: 2
Well rounded dual pistols
- Weapon is two-clawed
- Damage (per projectile): 5
- Shots per second: 6
- Initial spread: 1°
- Reload duration: 0.75 seconds
- Chance-based weapon mod chance multiplier: 3.0
- Mag size: 24
- Projectile speed: 75000
- Projectile duration: 0.75
- Projectile size: 5
- Projectile explosion radius: 20
- Fire mode: Automatic
- Crosshair type: Half cross
- Vertical recoil: 4
- Horizontal recoil: 1
- Weapon requires to be unlocked with the key totem
Fast firing shotgun for maximum chaos!
- Damage (per projectile): 4
- Shots per second: 4
- Initial spread: 3°
- Max spread: 20°
- Reload duration: 1.5 seconds
- Chance-based weapon mod chance multiplier: 4.0
- Mag size: 16
- Projectile speed: 85000
- Projectile duration: 0.1
- Projectile size: 25
- Projectile explosion radius: 10
- Firing spread increment: 1°
- Spread recovery speed: 0.25
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 0.99°
- Formation type: Medium cluster
- Vertical recoil: 8
- Weapon requires to be unlocked with the key totem
An inaccurate but powerful burst pistol
- Damage (per projectile): 6
- Shots per second: 4
- Initial spread: 0.1°
- Max spread: 4°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 2.5
- Mag size: 30
- Projectile speed: 125000
- Projectile duration: 0.75
- Projectile size: 5
- Projectile explosion radius: 10
- Fire mode: Burst
- Shots per burst: 5
- Crosshair type: Cross
- FOV when aiming: 60°
- Spread when aiming: 0.1°
- Vertical recoil: 3
- Weapon requires to be unlocked with the key totem
High piercing damage but slow fire rate sniper
- Damage (per projectile): 100
- Shots per second: 0.75
- Amount of enemies pierced by projectile: 4
- Initial spread: 5°
- Max spread: 15°
- Reload duration: 1.75 seconds
- Chance-based weapon mod chance multiplier: 10.0
- Mag size: 6
- Projectile speed: 100000
- Projectile duration: 0.75
- Projectile explosion radius: 150
- Firing spread increment: 5°
- Spread recovery speed: 1
- Fire mode: Automatic
- Crosshair type: Sniper scope
- FOV when aiming: 60°
- Spread when aiming: 0.05°
- Vertical recoil: 25
- Weapon requires to be unlocked with the key totem
Burn burn burn!
- Damage (per projectile): 1
- Shots per second: 12
- Comes with level 2 Fire Shot
- Amount of enemies pierced by projectile: 99
- Initial spread: 10°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 2.5
- Mag size: 45
- Projectile speed: 15000
- Projectile duration: 0.5
- Projectile size: 16
- Projectile weight: 0.5
- Firing spread increment: 0.33°
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 10°
- Vertical recoil: 5
- Horizontal recoil: 2.5
- Weapon requires to be unlocked with the key totem
High damage high recoil pistol
- Damage (per projectile): 25
- Shots per second: 4
- Initial spread: 0.25°
- Max spread: 4°
- Reload duration: 1.5 seconds
- Chance-based weapon mod chance multiplier: 5.0
- Mag size: 12
- Projectile speed: 85000
- Projectile duration: 0.75
- Projectile explosion radius: 50
- Fire mode: Automatic
- Crosshair type: Cross
- FOV when aiming: 60°
- Spread when aiming: 0.0025°
- Vertical recoil: 12
- Weapon requires to be unlocked with the key totem
Weapons on the right
From nearest to furthest on the Lobby Island
Hybrid triple barreled scoped rifle
- Damage (per projectile): 8
- Shots per second: 3
- Initial spread: 2°
- Max spread: 15°
- Reload duration: 1.5 seconds
- Chance-based weapon mod chance multiplier: 5.0
- Mag size: 16
- Projectile speed: 100000
- Projectile duration: 0.75
- Projectile explosion radius: 50
- Firing spread increment: 3°
- Spread recovery speed: 1
- Fire mode: Automatic
- Crosshair type: Sniper scope
- FOV when aiming: 60°
- Spread when aiming: 0.02°
- Formation type: Triple
- Vertical recoil: 12
- Horizontal recoil: 8
- Weapon requires to be unlocked with the key totem
Fires short range arcane bolts
- Damage (per projectile): 20
- Shots per second: 2
- Comes with Arcane Shot
- Initial spread: 0°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 7.5
- Mag size: 8
- Projectile speed: 12500
- Projectile duration: 0.66
- Projectile size: 25
- Projectile explosion radius: 550
- Projectile explodes after expiring
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 0°
- Vertical recoil: 5
- Horizontal recoil: 2.5
- Weapon requires to be unlocked with the key totem
Short range launcher that fires clusters of delayed explosion projectiles
- Damage (per projectile): 4
- Shots per second: 3
- Initial spread: 10°
- Max spread: 25°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 5.0
- Mag size: 6
- Projectile speed: 10000
- Projectile duration: 1
- Projectile explosion delay: 1 seconds
- Projectile explosion radius: 500
- Projectile weight: 0.3
- Projectile explodes after expiring
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 10°
- Formation type: Medium cluster with spacing 1
- Weapon requires to be unlocked with the key totem
Fires sharp piercing blades
- Damage (per projectile): 5
- Shots per second: 4
- Amount of enemies pierced by projectile: 3
- Initial spread: 4°
- Max spread: 25°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 3.0
- Mag size: 9
- Projectile speed: 12000
- Projectile duration: 1
- Projectile size: 25
- Projectile explosion radius: 10
- Firing spread increment: 0.33°
- Fire mode: Automatic
- Crosshair type: Half cross
- FOV when aiming: 60°
- Spread when aiming: 4°
- Weapon requires to be unlocked with the key totem
High fire rate but low damage minigun
- Damage (per projectile): 2
- Shots per second: 25
- Comes with Escalating Shot
- Initial spread: 0.1°
- Reload duration: 2 seconds
- Chance-based weapon mod chance multiplier: 1.5
- Mag size: 200
- Projectile speed: 50000
- Projectile duration: 0.5
- Projectile size: 5
- Projectile explosion radius: 10
- Firing spread increment: 0.15°
- Spread recovery speed: 0.25
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 0.08°
- Vertical recoil: 5
- Horizontal recoil: 1.5
- Weapon requires to be unlocked with the key totem
Devastating damage but slow firing rocket launcher
- Damage (per projectile): 35
- Shots per second: 0.75
- Initial spread: 0.1°
- Reload duration: 1.5 seconds
- Chance-based weapon mod chance multiplier: 10.0
- Mag size: 5
- Projectile speed: 20000
- Projectile duration: 2
- Projectile size: 33
- Projectile explosion radius: 1250
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 0.1°
- Vertical recoil: 4
- Weapon requires to be unlocked with the key totem
Fires short range high spread orbs
- Damage (per projectile): 8
- Shots per second: 15
- Initial spread: 1°
- Max spread: 5°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 2.0
- Mag size: 36
- Projectile speed: 16000
- Projectile duration: 1.5
- Projectile size: 15
- Projectile explosion radius: 33
- Firing spread increment: 0.33°
- Fire mode: Automatic
- Crosshair type: Circle
- FOV when aiming: 60°
- Spread when aiming: 1°
- Vertical recoil: 5
- Horizontal recoil: 2.5
- Weapon requires to be unlocked with the key totem
A crossbow that fires in a wide arc
- Damage (per projectile): 4
- Shots per second: 2.5
- Initial spread: 0.5°
- Reload duration: 0.66 seconds
- Chance-based weapon mod chance multiplier: 6.0
- Mag size: 12
- Projectile speed: 30000
- Projectile duration: 1
- Projectile size: 50
- Projectile explosion radius: 25
- Fire mode: Automatic
- Crosshair type: Cross
- FOV when aiming: 60°
- Spread when aiming: 0.05°
- Formation type: Large arc with spacing 0.5
- Weapon requires to be unlocked with the key totem
High tech low recoil lasers
- Weapon is two-clawed
- Damage (per projectile): 2
- Shots per second: 16
- Initial spread: 0°
- Reload duration: 1 seconds
- Chance-based weapon mod chance multiplier: 1.0
- Mag size: 50
- Projectile speed: 100000
- Projectile duration: 0.33
- Projectile size: 25
- Projectile explosion radius: 50
- Firing spread increment: 0.05°
- Fire mode: Automatic
- Crosshair type: Circle
- Weapon requires to be unlocked with the key totem