Abilities and Melee
Abilities and melee weapons are the secondary ways of combat in Crab Champions. There are currently (Version 2003) 3 Melee Weapons and 5 Abilities in the game
Unlocking
Unlocking abilities or melee weapons is as simple as interacting with the Key Totem on the Lobby Island. Spending 3 Keys at it will give you a chance to unlock a random meele weapon or ability
Melee Weapons
The only melee weapon unlocked at the start is the Claw
Claw
360 degree claw swipe with generous range
- Deals 30 damage on a hit
- 1 second cooldown
Dagger
Fast but limited range
- Deals 50 damage on a hit (with 10 damage per stack and 5 stacks)
- 1 second cooldown
Hammer
Slow but powerful
- Deals 100 damage on a hit in an AOE blast
- 5 second cooldown
Abilities
The only ability unlocked at the start is the Grenade
Note: ABILITIES BETA: Any "Grenade" mods will work on any abilities, they aren't limited to just grenades
Ice Blast
Freezes nearby enemies
- Deals 30 damage on impact (in 2 initial ticks that each deal 15 damage) and 5 damage per tick
- 6 second cooldown
- Generates an ice field deals 50 ice stacks per tick
- Ice field lasts for 5 seconds
Laser Beam
Fire a powerful piercing laser
- Deals 30 damage on impact
- 6 second cooldown
- Generates a damaging sphere which deals 10 damage per tick
- Damaging sphere lasts for 6 seconds
Black Hole
Create a powerful black hole
- Deals 30 damage on impact (in 2 initial ticks that each deal 15 damage) and 3 damage per tick
- 10 second cooldown
- Creates a gravitational field which pulls enemies into the center
- Gravitational field lasts for 3.5 seconds
Grappling Hook
Fire off a grappling hook- good for damaging enemies and for movement!
- Deals 5 damage per tick (15 ticks)
- 5 second cooldown
- On impact the player is pulled towards the point of impact
- Great for Movement and reaching Lesser Chests, that can sometimes spawn very high up on a map
Grenade
Goes boom!
- Deals 75 damage in a radius on impact
- 5 second cooldown