Perks
Perks in Crab Champions function as one of the four forms of upgrades, along with Weapon Mods, Grenade Mods and Relics. They can be obtained from Totems, the Shop and Chests
Perks come in several Rarities: Rare, Epic, Legendary and Greed
Here is a list of all Perks in V2003:
Health
Healing is more effective
- Healing is 25% more effective
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Heal after clearing each island
- Heal 75 health after clearing each island
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Damage increased when at high (more than 85%) health
- Damage increased by 25% when at high health
- Spawn weight: 1.0
- Buff scaling: Linear
- High health is defined as more then 85% total, this is missing from the note but is in the description
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Chance for enemies to drop health pickups when eliminated
- 5% chance for enemies to drop health pickups that heal 25 health
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Heal when salvaging pickups
- Heal 250 health when salvaging pickups
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Max health increased after every close range elimination
- Max health increased by 1 after every close range elimination
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Heal after each melee elimination
- Heal 4 health after each melee elimination
- Spawn weight: 1.0
- Buff scaling: Linear
- Only really useful for melee builds or early game healing
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Max health increased after every one shot elimination
- Max health increased by 1 after every one shot elimination
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Heal when increasing your combo
- Heal 100 health when increasing your combo
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Max health increased after clearing each island
- Max health increased by 25 after clearing each island
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Gain more max health from hearts
- Gain 100% more max health from hearts
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Health regenerates over time while on an active island (for up to 45 seconds)
- Health constantly regenerates by 2 while on an active island
- Spawn weight: 1.0
- Buff scaling: Linear
- Good pickup early for Normal/Nightmare runs.
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Incoming damage reduced (up to a cap of 75% reduction)
- Incoming damage reduced by 10%
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Decent early pickup for Normal/Nightmare; caps at 95% reduction
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Damage increased when at low (less than 25%) health
- Damage increased by 25% when at low health
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Max health increased when making purchases at shops
- Max health increased by 15 when making purchases at shops
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health and random chests, as well as loot, chance, gamble, and random totems
Gain extra armor plates each time you pick up armor
- Gain 1 extra armor plates each time you pick up armor
- Spawn weight: 1.0
- Buff scaling: Linear
- Good early pickup, since it buffs all future armor pickups. Does not work with Regenerating Armor
- Appears in health, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Heal after eliminating enemies
- Heal 6 health after eliminating enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 1 seconds
- Appears in health, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Heal for a percentage of your max health when reaching 1 health (triggers once per island)
- Heal for 20% of your max health when reaching 1 health
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in health, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Gain more max health from hearts
- Gain 100% more max health from hearts
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Gain armor plates at the start of each island
- Gain 1 armor plates at the start of each island
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in health, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Luck
Chance to gain ammo when dealing damage
- 20% chance to gain ammo when dealing damage
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck and random chests, as well as loot, chance, gamble, and random totems
Chance based totems are more likely to roll in your favor
- Chance based totems are 25% more likely to roll in your favor
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in luck and random chests, as well as loot, chance, gamble, and random totems
Chance to instantly reload after each elimination
- 10% chance to instantly reload after each elimination
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck and random chests, as well as loot, chance, gamble, and random totems
Destroying destructible rocks has a greater chance to spawn loot
- Destroying destructible rocks has a 4% greater chance to spawn loot
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck and random chests, as well as loot, chance, gamble, and random totems
Chance to get an extra chest after clearing each island
- 15% chance to get an extra chest after clearing each island
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Chance to block incoming damage (up to a cap of 75% chance)
- 8% chance to block incoming damage
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Cap of 75% is not affected by Green Dice
- Appears in luck, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Higher rarity loot has a greater chance to spawn from chests
- Higher rarity loot has a 100% greater chance to spawn from chests
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in luck, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Chance to get an extra chest when flawlessly clearing an island
- 25% chance to get an extra chest when flawlessly clearing an island
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
All chance based mods are more likely to trigger
- All chance based mods are 50% more likely to trigger
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in luck, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Enemies have a small chance to drop loot when eliminated
- Enemies have a 1% chance to drop loot when eliminated
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Chance for asteroids containing bonus loot to spawn on each island
- 5% chance for asteroids containing bonus loot to spawn on each island
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Item requires to be unlocked with the key totem to spawn
- Appears in luck, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Chance for unchosen chest loot to not disappear
- 15% chance for unchosen chest loot to not disappear
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in luck, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Speed
Melee cooldowns reduced
- Melee cooldowns reduced by 20%
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in speed and random chests, as well as loot, chance, gamble, and random totems
Gain more dashes
- Gain 1 more dashes
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in speed and random chests, as well as loot, chance, gamble, and random totems
Reload speed increased
- Reload speed increased by 33%
- Spawn weight: 1.0
- Buff scaling: Linear
- Does not reduce reload time, but rather increases speed. i.e. +100% reload speed means reloading is twice as fast, not instant
- Appears in speed and random chests, as well as loot, chance, gamble, and random totems
Movement speed increased
- Movement speed increased by 20%
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in speed and random chests, as well as loot, chance, gamble, and random totems
Fire rate increased for a short time after eliminating an enemy
- Fire rate increased for 5 seconds after eliminating an enemy
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in speed and random chests, as well as loot, chance, gamble, and random totems
Dashing repels nearby enemy projectiles
- +33% repel radius
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in speed, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Sliding shoots out fiery sparks that damage and ignite nearby enemies
- Sliding constantly deals 2 damage and applies (?) fire stacks to nearby enemies
- Tag: Fire
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in speed, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Dashing sends an arc of daggers in the direction that you are looking
- Each dagger deals 100 damage per second
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 2 seconds
- Daggers are same as all other dagger-related items
- Appears in speed, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Elemental
Lightning strength increased
- Lightning strength increased by 25%
- Tag: Lightning. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Damage increased to poisoned enemies
- Damage increased by 25% to poisoned enemies
- Tag: Poison. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Ice strength increased
- Ice strength increased by 25%
- Tag: Ice. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Enemies take damage when thawing from ice
- Enemies take 50% weapon damage ((?) damage) when thawing from ice
- Tag: Ice. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Damage increased to shocked enemies
- Damage increased by 25% to shocked enemies
- Tag: Lightning. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Damage increased to burning enemies
- Damage increased by 25% to burning enemies
- Tag: Fire. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Damage increased to frozen enemies
- Damage increased by 25% to frozen enemies
- Tag: Ice. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Fire strength increased
- Fire strength increased by 25%
- Tag: Fire. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Enemies take damage when extinguishing fire
- Enemies take 50 damage when extinguishing fire
- Tag: Fire. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Arcane strength increased
- Arcane strength increased by 25%
- Tag: Arcane. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Poison strength increased
- Poison strength increased by 25%
- Tag: Poison. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Ignite nearby enemies when breaking enemy armor
- Armor explosions apply 25 fire stacks and have a (?)% larger explosion radius
- Tag: Fire
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in elemental and random chests, as well as loot, chance, gamble, and random totems
Melee freezes enemies
- Melee freezes enemies with 50 ice stacks
- Tag: Ice. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Poison and damage nearby enemies every few seconds
- Deal 15 damage and apply (?) poison stacks to nearby enemies
- Tag: Poison
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 5 seconds
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Melee ignites enemies
- Melee ignites enemies with 25 fire stacks
- Tag: Fire
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Shock and damage nearby enemies every few seconds
- Deal 15 damage and apply (?) lightning stacks to nearby enemies
- Tag: Lightning
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 6 seconds
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Freeze and damage nearby enemies every few seconds
- Deal 15 damage and apply (?) ice stacks to nearby enemies
- Tag: Ice
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 8 seconds
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Ignite and damage nearby enemies every few seconds
- Deal 15 damage and apply (?) fire stacks to nearby enemies
- Tag: Fire
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 6 seconds
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Dashing freezes and knocks back nearby enemies
- Deal 15 damage and apply (?) ice stacks to nearby enemies when dashing
- Tag: Ice
- Spawn weight: 1.0
- Buff scaling: Linear
- Powerful survival tool. Can perma-freeze most if not all enemies (besides king skull in a couple moves)
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Enemies shock all nearby enemies when eliminated
- Enemies apply 250 lightning stacks in a (?)% larger radius when eliminated
- Tag: Lightning. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Cooldown: 3 seconds
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Enemies ignite all nearby enemies when eliminated
- Enemies apply 125 fire stacks in a (?)% larger radius when eliminated
- Tag: Fire
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 2 seconds
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Enemies freeze all nearby enemies when eliminated
- Enemies apply 100 ice stacks in a (?)% larger radius when eliminated
- Tag: Ice
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 4 seconds
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Gain fire turrets at the start of each island
- Gain 1 fire turrets at the start of each island dealing (?) damage per second
- Tag: Turret
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Gain poison turrets at the start of each island
- Gain 1 poison turrets at the start of each island dealing (?) damage per second
- Tag: Turret
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Enemies poison all nearby enemies when eliminated
- Enemies apply 100 poison stacks in a (?)% larger radius when eliminated
- Tag: Poison
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 3 seconds
- Appears in elemental, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Economy
Enemies eliminated at close range drop more crystals
- Enemies eliminated at close range drop 30% more crystals
- Spawn weight: 1.0
- Buff scaling: Linear
- Pairs well with melee builds
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Shops contain more goods for sale
- Shops contain 1 more goods for sale
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Gain crystals after clearing each island
- Gain (?) crystals after clearing each island
- Spawn weight: 1.0
- Buff scaling: Linear
- Good early pickup to be able to afford early shops.
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Gain a percentage of your total crystals as a bonus after clearing each island
- Gain 5% of your total crystals as a bonus after clearing each island
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Enemies eliminated with critical hits drop more crystals
- Enemies eliminated with critical hits drop 50% more crystals
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Gain crystals when healing
- Gain 100% of healing as crystals
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Shop prices are discounted
- Shop prices are discounted by 8%
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Seemingly has a limit at a 75% discount
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Enemies drop more crystals depending on your current combo
- Enemies drop 15% more crystals per combo level higher than 1x
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in economy and random chests, as well as loot, chance, gamble, and random totems
Damage increased for every 1000 crystals you have
- Damage increased by 2% for every 1000 crystals you have (up to a cap of 100000 crystals)
- Spawn weight: 1.0
- Buff scaling: Linear
- Very useful for late game (1000% per level if you have the money)
- Appears in economy, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
More crystals drop when eliminating enemies
- 33% more crystals drop when eliminating enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in economy, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Chance for goods in shops to be heavily discounted (75% off)
- 8% chance for goods in shops to be heavily discounted
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in economy, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Damage
Damage increased to nearby enemies
- Damage increased by 25% to nearby enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Good for melee builds.
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased to armored enemies
- Damage increased by 50% to armored enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased for each equipped armor plate
- Damage increased by 15% for each equipped armor plate
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Turret damage increased
- Turret damage increased by 75%
- Tag: Turret. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Does not appear unless you have turrets
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Create large explosions when breaking enemy armor
- Armor explosions deal 50 damage and have a (?)% larger explosion radius
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Reloading damages and knocks back nearby enemies
- Reloading deals 20 damage and knocks back nearby enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 2 seconds
- Less powerful but more consistent Shockwave.
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Melee damage increased
- Melee damage increased by 100% (+(?) damage)
- Spawn weight: 1.0
- Buff scaling: Linear
- Base melee damage is 300
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased for a short time after eliminating an enemy
- Damage increased by 33% for 5 seconds after eliminating an enemy
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased depending on your current combo
- Damage increased by 15% per combo level higher than 1x
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Melee damage heavily increased but melee cooldowns are also increased
- Melee damage increased by 150% (+(?) damage) but melee cooldowns are increased by 50%
- Spawn weight: 1.0
- Buff scaling: Linear
- Debuff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased to distant enemies
- Damage increased by 25% to distant enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased if the number of equipped weapon mods, ability mods and perks are all even
- Damage increased by 33% if the number of equipped weapon mods, ability mods and perks are all even
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage and random chests, as well as loot, chance, gamble, and random totems
Damage increased after every 10 eliminations
- Damage increased by 1% after every 10 eliminations
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Reloading damages all visible enemies
- Reloading deals 15 damage to all visible enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 3 seconds
- Item requires to be unlocked with the key totem to spawn
- Useful early on as AoE damage.
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Damage increased after every 5 one shot eliminations
- Damage increased by 1% after every 5 one shot eliminations
- Spawn weight: 1.0
- Buff scaling: Linear
- "One shot elimination" refers to an enemy dying the first time they take damage
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Damage increased after clearing each island
- Damage increased by 4% after clearing each island
- Spawn weight: 1.0
- Buff scaling: Linear
- Must have early on for good late game runs.
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Damage increased for each enemy eliminated on an island (resets after each island)
- Damage increased by 1% for each enemy eliminated on an island
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Gain short lived orbiting scythes after eliminating enemies
- Each scythe deals 100 damage per second
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Enemies create short lived damaging zones when eliminated
- Damaging zones deal 100 damage over a Duration second period
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Deal constant damage to nearby enemies
- Deal 3 damage per second to nearby enemies
- Spawn weight: 1.0
- Buff scaling: Linear
- Each tick does 25 per level damage
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Gain sniper turrets at the start of each island
- Gain 1 sniper turrets at the start of each island dealing (?) damage per second
- Tag: Turret
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Gain sentry turrets at the start of each island
- Gain 1 sentry turrets at the start of each island dealing (?) damage per second
- Tag: Turret
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Damage increased for each perk level that you have
- Damage increased by 2% for each perk level that you have
- Spawn weight: 1.0
- Buff scaling: Linear
- Very useful for late game runs.
- Appears in damage, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Enemies explode when eliminated
- Enemy explosions deal 50 damage and have a (?)% larger explosion radius
- Spawn weight: 1.0
- Buff scaling: Linear
- Cooldown: 1 seconds
- Appears in damage, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Gain mortar turrets at the start of each island
- Gain 1 mortar turrets at the start of each island dealing (?) damage per second
- Tag: Turret
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in damage, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Skill
More destructible crystals and health rocks spawn
- 20% more destructible crystals and health rocks spawn
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in skill and random chests, as well as loot, chance, gamble, and random totems
Totems have more guaranteed uses before they explode
- Totems have 1 more guaranteed uses (per island) before they explode
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in skill and random chests, as well as loot, chance, gamble, and random totems
Explosive enemies deal more damage in a greater radius to nearby enemies when eliminated
- Explosive enemy explosion damage and radius increased by 33%
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in skill and random chests, as well as loot, chance, gamble, and random totems
Melee range increased
- Melee range increased by 20%
- Spawn weight: 1.0
- Buff scaling: Linear
- Appears in skill and random chests, as well as loot, chance, gamble, and random totems
No ammo is used for a short time after eliminating an enemy
- No ammo is used for 2 seconds after eliminating an enemy
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Very good with high fire rate weapons, especially Orb Launcher and Minigun. Synergises well with Wind Up.
- Appears in skill, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Chests contain more loot choices
- Chests contain 1 more loot choices
- Spawn weight: 1.0
- Buff scaling: Linear
- Has no limit other then how many items are in the pool
- Appears in skill, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Random mods and perks are upgraded to the next level after clearing every 3rd island
- 1 random mods and perks are upgraded to the next level after clearing every 3rd island
- Spawn weight: 1.0
- Buff scaling: Linear
- Useful for late game runs, as of beta V1701, it can no longer level up itself or Greed perks
- Appears in skill, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Get extra chests after every 200 eliminations
- Get 1 extra chests after every 200 eliminations
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Appears in skill, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Get extra chests after clearing every 4th island
- Get 1 extra chests after clearing every 4th island
- Spawn weight: 1.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- If the 4th island is a boss, the additional chest is a legendary chest; if it is an elite the additional chest is an epic chest
- Appears in skill, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Critical
Increased critical hit chance
- Critical hit chance increased by 6%
- Tag: Critical
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in critical and random chests, as well as loot, chance, gamble, and random totems
Chance for critical hits to fire damaging arrows at enemies
- 12% chance for critical hits to fire arrows at enemies that deal (?) damage
- Tag: Critical. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Hyperbolic
- Appears in critical and random chests, as well as loot, chance, gamble, and random totems
Critical hits deal more damage but non critical hits deal less damage
- Critical hits deal 33% more damage but non critical hits deal 15% less damage
- Tag: Critical. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Debuff scaling: Hyperbolic
- Appears in critical and random chests, as well as loot, chance, gamble, and random totems
Increased critical hit chance but incoming damage is also increased
- Critical hit chance increased by 12% but incoming damage increased by 20%
- Tag: Critical
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Debuff scaling: Linear
- Appears in critical and random chests, as well as loot, chance, gamble, and random totems
Increased critical hit damage
- Critical hit damage increased by 33%
- Tag: Critical. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Linear
- Appears in critical and random chests, as well as loot, chance, gamble, and random totems
Chance for critical hits to create powerful explosions
- 15% chance for critical hits to create powerful explosions that deal (?) damage
- Tag: Critical
- Spawn weight: 2.0
- Buff scaling: Hyperbolic
- Appears in critical, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Chance for shots to Mega Crit (deal 3x critical hit damage) when landing critical hits
- 10% chance to Mega Crit when landing critical hits
- Tag: Critical. Requires item with the same tag to spawn
- Spawn weight: 2.0
- Buff scaling: Hyperbolic
- Appears in critical, random, spiked and epic chests, as well as loot, chance, gamble, and random totems
Critical hits shock random enemies
- Critical hits shock random enemies with (?) lightning stacks
- Tag: Critical
- Spawn weight: 2.0
- Buff scaling: Linear
- Item requires to be unlocked with the key totem to spawn
- Applies 50 lightning stacks
- Appears in critical, random, spiked, epic, and legendary chests, as well as gold, loot, chance, gamble, and random totems
Greed
More crystals drop when eliminating enemies but more enemies spawn
- 75% more crystals drop when eliminating enemies but 20% more enemies spawn
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems
Gain a gigantic amount of crystals but lose most of your max health
- Gain 100000 crystals but lose 99.5% max health
- Spawn weight: 0.15
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Max health greatly increased but lose crystals when taking damage
- Max health increased by 200% but lose 5% crystals when taking damage
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Damage greatly increased but lose max health when taking damage
- Damage increased by 150% but lose 1% max health when taking damage
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Both outgoing and incoming damage heavily increased
- Damage increased by 100% but incoming damage increased by 25%
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems
Max health and damage increased but you grow larger
- Max health and damage increased by 25% but you grow 10% larger
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems
Max health increased but more enemies spawn
- Max health increased by 50% but 15% more enemies spawn
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems
Gain crystals but also lose health at the start of each island
- Gain (?) crystals but lose 20% health at the start of each island
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Generally only good for fast runs, as the % health loss is not worth the crystals late game.
- Appears in greed chests, as well as greed and random totems
Chance for extra chests to spawn but also a chance for no chests to spawn at all
- (?)% chance for 1 more reward chests to spawn but also a 20% chance for no chests to spawn at all
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Extra reward chests on elites are health chests, at least the first one is
- Appears in greed chests, as well as greed and random totems
More crystals drop when eliminating enemies but you lose some of your max health
- 75% more crystals drop when eliminating enemies but max health decreased by 20%
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Max health greatly increased but fall damage is enabled
- Max health increased by 150% but 10% max health is dealt as fall damage
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Damage massively increased but lose most of your max health
- Damage increased by 250% but max health decreased by 80%
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Aquiring Glass Cannon through any means besides picking it up from a shop or by a Greed Totem will not reduce max health
- Appears in greed chests, as well as greed and random totems
Max health greatly increased but so is enemy health
- Max health increased by 200% but enemy health increased by 50%
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Kills any multiplayer run it touches. Probably the single worst greed perk for MP.
- Appears in greed chests, as well as greed and random totems
Melee damage greatly increased but weapon damage is reduced
- Melee damage increased by 250% but weapon damage reduced by 33%
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Damage increased but more enemies spawn
- Damage increased by 33% but 15% more enemies spawn
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems
Chance for an extra chest to spawn after each island but you can no longer drop pickups from your inventory
- 15% chance for an extra chest to spawn after each island but you can no longer drop pickups from your inventory
- Spawn weight: 1.0
- Buff scaling: Hyperbolic
- Appears in greed chests, as well as greed and random totems
Gain crystals when dealing damage but lose crystals when taking damage
- Gain crystals worth 25% of damage dealt but lose 20% of your total crystals when taking damage
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Hyperbolic
- While the amount of crystals gained for damage stacks linearly, the amount lost does not. For example, level 2 of Double Edged Sword makes you lose only 19%
- Appears in greed chests, as well as greed and random totems
More crystals drop when eliminating enemies but the amount of loot choices in chests is reduced
- 75% more crystals drop when eliminating enemies but there are 1 less loot choices in chests
- Spawn weight: 1.0
- Buff scaling: Linear or Exponential
- Debuff scaling: Linear or Exponential
- Appears in greed chests, as well as greed and random totems